VZfit is an add-on for stationary bikes that motivates exercise using the power of VR. We sell two hardware configurations of VZfit: the VZfit Sensor Kit for home fitness users, and the VZfit Commercial Kiosk for turnkey use in fitness centers.
The sensor kit is meant for personal use, and requires you to have an Oculus Go or Quest to play our games for it, or compatible headset to play games made with our SDK. The kiosk includes a PC and VR system that offers the greatest detail in our games, a TV for onlookers, and the startup automation and remote support that business customers need.
We've phased those out in order to focus on VZfit, which is designed for fitness-oriented customers with their own bikes and easy-to-use VR systems. But they are compatible, at no extra charge, with our VZfit Play and Explorer applications on the Oculus Go & Quest.
The VZfit Sensor Kit comes with a wireless speed sensor that attaches to your bike crank, and a wireless action button that attaches to your handlebar. You supply the stationary bike and compatible VR system. VirZOOM is providing two games for it, VZfit Play and VZfit Explorer, on the Oculus Go & Quest. It also comes with the VZfit SDK to make games on Windows and Android.
The sensor kit with Oculus Go or Quest is portable, wireless, and mounts and unmounts quickly. So you can get VirZOOM workouts anywhere that has a stationary bike: your home, gym, office, or hotel.
$99.95 for the hardware, plus a $14.95/month or $119.95/year hardware license that enables it to play VZfit applications. Shipping is free within the continental US, $10 to Canada, and $25 elsewhere. It has a 30-day money back guarantee.
VZfit Play is our existing collection of games optimized for mobile VR, and redesigned for better workouts, head-to-head challenges, and online events. VZfit Explorer is a new application that allows you to ride anywhere in the world in VR. They are both free and initially exclusive to the Oculus Go & Quest. They will run on the VZfit Sensor Kit with an active hardware license, and on original VirZOOM Bike Controllers with a free lifetime license.
The main difference is you steer by leaning on the Quest, the same as our PC version, thanks to its head position tracking. On the Go, you steer by tilting your head, just as much as when leaning with a straight neck. Also our games run at higher framerate on the Quest, and levels may have more detail.
No, the sensor kit is not compatible with VirZOOM Arcade or VirZOOM Gamepad Emulator or old VirZOOM SDK on any platform.
No, the VZfit SDK is free, and we place no restrictions or fees on applications you can make and sell with it. You and your customers only need to have an active hardware license to play them on the VZfit Sensor Kit. They will work without a license on original VirZOOM Bike Controllers.
It currently supports VR and non-VR applications on Windows and Android using Unity. You can access Sensor Kit or original VZ Bike data directly, or use our VR controller that combines their motion data with your head movement to ride comfortably around VR. Our VR controller supports the Rift, Quest, Go, Vive, Windows MR, GearVR, and Daydream headsets. Please ask about other platforms on our forums.
The VZfit Commercial Kiosk includes a dedicated VR-ready PC, VR headset, 32" TV, stand, wireless speed sensor, and wireless action button. You supply the stationary bike. The PC and TV come as a single unit that you set on the stand, and you attach the pedal sensor and wireless button to your bike. It runs all of our game levels with the highest detail and most features.
$2995 for the hardware system, plus a $999/yr digital services membership for commercial use. Multi-unit discounts and leasing options are available by request. Shipping is $200 in the contintental US, custom elsewhere.
We build and provision each VZfit Commercial Kiosk to be ready out of the box and personalized to you. We keep an inventory of parts but order the PC and headset on payment, after which takes about two weeks for assembly and testing and delivery.
Yes. VZfit works with the bike that suits you best: spin, upright, recumbent or folding.
VirZOOM does not endorse or support VZfit usage on a bicycle with trainer, because people lean to steer which is only safe on stationary bikes that have more weight and stability.
VZfit experiences are designed for pedaling and leaning from a seated position, because we found that offers the most intuitive and accurate way to control your virtual motion. Pressing the action button is also easiest on fixed handlebars. Though our sensors could work on other equipment, we'd have to design new games and sensor processing optimized for them.
No. Thousands of VirZOOM users have sweat into their headsets with no issue. If you're planning to share your headset though you may want a wipeable "VR Cover". A small fan can reduce sweat and increase your sensation of movement. And we have found that "Quick Spit" antifog spray prevents your lenses from fogging up, though most don't.
VZfit Play and the Kiosk games require online access at least one a week to refresh the hardware license. They can be played offline for up to a week but won't store game stats or support head-to-head or online events. VZfit Explorer requires online access for its functioning, with a minimum recommended bandwidth of 3 Mbps.
Our speed sensor can be used for 60 continuous hours, which translates into 4 months at 1/2 hour use per day, or 1 month at 2 hours per day. Your account page shows the current sensor battery level, and the VZfit games will show a low-battery warning when it's low. Our button doesn't report its battery level but lasts as least as long as our sensor, so we recommend changing it when you change the sensor. The sensor takes a CR2032 coin cell while the button takes a CR2016 coin cell.
Comfortable VR motion is at the heart of our game technology, but some people need to learn how to be in VR like they learned how to ride a bike. The older you are, the more time you should take to acclimate. We suggest everyone first play our levels marked comfortable, which feature flat terrain and nothing to run into. When they've learned how to control their motion and feel good in VR they should try moderate levels with more hills and turning. Only when that feels good should they try intense levels with flying. Our interface drives new players along this path and encourages tutorials before moderate and intense levels.