The VZ Bike Controller features 10 integrated buttons for controls, heart rate monitoring, and 8 levels of resistance.
Pre-order the VZ Sensor to turn your own bike into a VirZOOM bike—coming fall 2017!
Coming Soon!
VirZOOM is coming to a heavy-duty exercise bike
at a gym near you—stay tuned for more info!
A light and portable experience, compatible with Samsung Gear VR or Google Daydream with controller
A high-definition experience on a living-room console, compatible with PlayStation 4 or PlayStation 4 Pro
Take advantage of a VR-ready PC's advanced graphics and power, compatible with HTC Vive or Oculus Rift
Dodge missiles and take out enemy turrets for as long as you can keep your chopper fueled up
Trigger your speed boost and beat your last lap to stay in the race on two different race tracks
Capture bandits by lasso, whirlwind, speed, and grit for as long as you can keep up
Head-to-head tank and mech battles with live online multiplayer in the sand or the snow
Cool down with a gentle kayak ride, feeding the ducks by day and collecting gems by night
Bicycle through the countryside, draft with other riders, and push to meet a new goal at every gate
Learn how it feels to fly astride a Pegasus, hunt for treasure with friends, or race around the canyon
Track workout stats and scores, set calorie goals, schedule games with friends, and sync with Fitbit or Strava
Our free SDK allows anyone to make their own games for VirZOOM
Take VirZOOM to the next level by competing for prizes across the country. Follow online for announcements on the next match!
VirZOOM has made it to a new platform: Google Daydream! You can now download VirZOOM Arcade on Google Play and get fit with your Google Pixel phone. Drop by our Setup Guide for instructions on how to install on Daydream...
If you’ve been looking for an excuse to try out River Run, see how it feels to lasso a bandit on mobile VR, fill your house with additional VirZOOM bikes, or curse at us for being so evasive on details...
We write a lot in this space about the VirZOOM experience for the at-home user, but one of the most common questions we get happens to be: Where else can you use VirZOOM? That answer’s going to be a whole...
Eric has served as CEO of several venture-backed start-ups, and previously held software engineering, product management and sales executive roles. He is a published author, writing for a range of publications from Harper’s Magazine to Harvard Business Review and authored a book for Portfolio Penguin. He is also the creator of the economics and finance web community and investor group iTulip, Inc. He has a life-long passion for biking and is thrilled to see a decades-old vision of a marriage of VR and bikes to motivate exercise come to life as brilliant VR games created by a uniquely brilliant team.
Eric created the engine and directed engineering for 15 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rockband instruments, and Kinect. His career also includes development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. His passion is to play, discover, and build joyful things with others.
Spencer heads up all things sales and leads strategic partnerships at VirZOOM. He’s excited to bring a new kind of game and a new kind of exercise to market. When not on VirZOOM, Spencer enjoys playing hockey and teasing his golden retriever Stanley. If you want to check out VirZOOM live, give Spencer a shout.
Joe runs point on sales and VSports at VirZOOM. He has nearly 8 years of experience in the sports and fitness tech space. Prior to VirZOOM, Joe founded and ran a digital sports & fitness tech startup called Go Pro Workouts. Earlier in his career, Joe worked in various finance and investment banking roles. He holds a BS in Finance from Bentley University and an MBA from Babson College.
Tony Lorusso has extensive experience using emerging technologies in innovative solutions for commercial and defense customers, ranging from deep sea oil well power systems to digitally fused night vision goggles. He also led development of the accelerometer used in the Nintendo Wiimote. Tony has received numerous awards throughout his career, holds a PMP, and has received Master’s and Bachelor’s degrees from MIT.
Pete has been an artist and art director in the video game industry for over 20 years. Among his many credits are the best-selling games Guitar Hero 2 and Rockband. When he is not making innovative games, he can be found filling up sketchbooks or riding his motorcycle.
Henrik has been developing console video games since the mid-90’s, specializing in graphics technology, for companies such as Visual Concepts and Harmonix. Henrik grew up in Sweden where winters are mild compared to Boston. He enjoys the outdoors.
Buzz is a 20 year veteran of the video game industry, having joined Sony prior to the launch of the first PlayStation in 1994. During his tenure at Sony, Buzz developed the audio drivers used in all first party games, and was at various times the Chief Audio Engineer, Lead Audio Programmer, and Sr. Director of Tools & Technology. Buzz is currently the Lead Audio Programmer for Harmonix (the developers of Rock Band, Dance Central and Fantasia Music Evolved), and an industry consultant. Buzz “brings the noise”.
Kaitlynn has spent five years in game development as a sound designer, along with wearing many other hats. From console development at Harmonix to mobile development at Plaor, Kaitlynn has worked in audio, design, production, and QA. Moving into the future of gaming that is Virtual Reality, Kaitlynn now acts as the QA Lead and a sound designer for VirZOOM. Outside of VirZOOM, Kaitlynn enjoys playing piano, running and bubble tea.
Rob was the Lead Designer of Guitar Hero & Rock Band. A 16-year game industry veteran, he's made hit games on teams sized 1 to 150 people, published by the likes of EA, Atari, WB, and Sony.
Bryn is a game industry veteran of 17 years, with previous experience at Harmonix, Irrational Games, The Molasses Flood, and Iron Lore. When he's not writing sweet code, he has been known to rock, having toured with Bang Camaro.
Jason has worked in the game industry for 6 years for Irrational Games, Subatomic Games, Plaor, and a variety of social, mobile, and educational game projects. In his previous life as an academic and writer, he also published on games research and theory, online communities, consumer tech, and the eternal question of the difference between a nerd and a geek.
Chris has 20 years experience developing software and managing the operation of large scale critical information systems. He's established devops teams for Fortune 50 companies, spearheaded cloud large-scale cloud migrations and developed intelligent systems and simulations for the military (e.g., DARPA). Chris holds multiple software patents and has received Masters and Bachelors degrees from Boston University and the University of Maine. Chris is passionate about software delivery, skiing and baseball.
Jason watched Eric Malafeew create the engine and direct engineering for 14 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rockband instruments, and Kinect. His career does not include development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. Much like Eric, his passion is to play, discover, and build joyful things with others.
Play VR. Get Fit.
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