VirZOOM Holiday DealReceive VirZOOM in time for holiday visitors. To receive shipment by Dec. 24 use coupon code INTIMEFORTHEHOLIDAYS when ordering from this site before December 15, 2016 and get $50 off VirZOOM.
Promotion ends December 15, 2016
Play VR. Get Fit. Integrated sensors in the bike track your movements so that the faster you pedal, the faster you move in games! Steer by leaning to the left and right thanks to motion tracking in your VR headset. Use action buttons and triggers on the handlebars to take to the air, get bursts of speed, and blast away obstacles in games. Your bike gives you FREE access to an ever-expanding library of VirZOOM exercise games. (Read more on games below)
VirZOOM Arcade: VirZOOM Arcade is a suite of evolving VR games that motivates you to move. See what it feels likes to run, drive, and fly under your own power. From some of the creative minds behind Guitar Hero, Rock Band, Dance Central and the Nintendo Wiimote, VirZOOM Arcade puts you behind the wheel of a race car, on a serene pond in a kayak, in the cockpit of a helicopter, on the back of a pegasus, at the controls of a tank, and more. In addition to the addicting arcade-style games already available - new games, modes, and features are added regularly via free updates.
Current games include: Cowboy, Racecar, Pegasus, Tanks, Chopper, Kayak and Cycle le Tour
Multiplayer matches at home and beyond: Challenge friends to live private matches, ride alongside them or compete with their ghost of games past. Enjoy public drop-in, drop-out multiplayer games with global leaderboards, play head-to-head in your own living room, taking turns competing for the high score. Challenge friends, track all of your fitness data and progression in your MyVirZOOM profile. You can also link your VirZOOM account to Strava and Fitbit to track your activity and workouts.
Make your own games: VirZOOM provides a free SDK Plug-In for Unity. Use the SDK to optimize your existing game for VirZOOM or create new games for the VirZOOM VR Bike.
PC Controller Emulator: Play existing VR and PC Video games optimized for your VirZOOM controller. Be in the action of your favorite games. Current games include Project Cars, EVE Valkyrie, Radial-G and more!
VirZOOM is currently compatible with the following VR headsets and appropriate PC/Consoles (sold separately):
Oculus and Vive: * Recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM
PlayStationVR: PlayStation 4
Co-Founder and CEO
Eric has served as CEO of several venture-backed start-ups, and previously held software engineering, product management and sales executive roles. He is a published author, writing for a range of publications from Harper’s Magazine to Harvard Business Review and authored a book for Portfolio Penguin. He is also the creator of the economics and finance web community and investor group iTulip, Inc. He has a life-long passion for biking and is thrilled to see a decades-old vision of a marriage of VR and bikes to motivate exercise come to life as brilliant VR games created by a uniquely brilliant team.
Co-Founder and CTO
Eric created the engine and directed engineering for 15 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rockband instruments, and Kinect. His career also includes development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. His passion is to play, discover, and build joyful things with others.
Director of Business Development
Spencer heads up all things sales and leads strategic partnerships at VirZOOM. He’s excited to bring a new kind of game and a new kind of exercise to market. When not on VirZOOM, Spencer enjoys playing hockey and teasing his golden retriever Stanley. If you want to check out VirZOOM live, give Spencer a shout.
Director of Hardware Engineering
Tony Lorusso has extensive experience using emerging technologies in innovative solutions for commercial and defense customers, ranging from deep sea oil well power systems to digitally fused night vision goggles. He also led development of the accelerometer used in the Nintendo Wiimote. Tony has received numerous awards throughout his career, holds a PMP, and has received Master’s and Bachelor’s degrees from MIT.
Pete has been an artist and art director in the video game industry for over 20 years. Among his many credits are the best-selling games Guitar Hero 2 and Rockband. When he is not making innovative games, he can be found filling up sketchbooks or riding his motorcycle.
Software Engineering Director
Henrik has been developing console video games since the mid-90’s, specializing in graphics technology, for companies such as Visual Concepts and Harmonix. Henrik grew up in Sweden where winters are mild compared to Boston. He enjoys the outdoors.
Buzz is a 20 year veteran of the video game industry, having joined Sony prior to the launch of the first PlayStation in 1994. During his tenure at Sony, Buzz developed the audio drivers used in all first party games, and was at various times the Chief Audio Engineer, Lead Audio Programmer, and Sr. Director of Tools & Technology. Buzz is currently the Lead Audio Programmer for Harmonix (the developers of Rock Band, Dance Central and Fantasia Music Evolved), and an industry consultant. Buzz “brings the noise”.
QA Lead and Sound Designer
Kaitlynn has spent five years in game development as a sound designer, along with wearing many other hats. From console development at Harmonix to mobile development at Plaor, Kaitlynn has worked in audio, design, production, and QA. Moving into the future of gaming that is Virtual Reality, Kaitlynn now acts as the QA Lead and a sound designer for VirZOOM. Outside of VirZOOM, Kaitlynn enjoys playing piano, running and bubble tea.
Lead Game Designer
Rob was the Lead Designer of Guitar Hero & Rock Band. A 16-year game industry veteran, he's made hit games on teams sized 1 to 150 people, published by the likes of EA, Atari, WB, and Sony.
Senior Software Engineer
Bryn is a game industry veteran of 17 years, with previous experience at Harmonix, Irrational Games, The Molasses Flood, and Iron Lore. When he's not writing sweet code, he has been known to rock, having toured with Bang Camaro.
Community Manager and QA Support
Jason has worked in the game industry for 5 years for Irrational Games, Subatomic Games, Plaor, and a variety of social, mobile, and educational game projects. In his previous life as an academic and writer, he also published on games research and theory, online communities, consumer tech, and the eternal question of the difference between a nerd and a geek.